The reasoning? A tightly integrated story that feeds off of the interaction between the four main characters as their colony falls apart. There are a few occasions where the characters can look around freely, but for most instances the view adheres to a single path.īy deliberately forcing the player to have little impact on the camera movement, the producers are able to manage what the player sees, hears, and interacts with. And of course, solve several puzzles by steady-handing some wire soldering. Slow an enemy down or pick up objects via a few telekinesis tools. Twist the WiiMote sideways and the weapon fires in an alternative method (charged shots, wider cutters, grenade launching). The mechanic is as you’d expect: point the WiiMote at the screen and line up the cross-hairs with space zombies, blowing off their limbs one-by-one. But that’s not necessarily a bad thing (depending on how you’re viewing it). In other words, this is more of a guided cinematic experience than an on-rails shooter. “Guided” must mean an extensive amount of quick-time events and cut-scenes strung together with scattered battles along the way. While definitely an on-rails FPS, there is a surprisingly minimal amount of battles to endure and enemies to de-limb. The phrase fits like a Snuggie on a cold December day. The developers use the term “guided experience” to explain Extraction‘s play mechanic. In other words it plays fan service to those who have a hard-on for the Dead Space mythos, but not so much to newcomers. While knowing what to expect from Resident Evil - a mish-mash summary of previous games in the storied franchise - Dead Space is an all new prequel to the relatively new series. While Dead Space is in the same genre as Resident Evil, it certainly differs in some key ways. Well, if it’s anything like Resident Evil: Umbrella Chronicles then it should be a ton of fun.” Looking back on that thought I realize that it was a loaded wish statement. When Dead Space: Extraction was announced as a “guided” shooter for the Wii, I thought, “Another rails shooter. “Dead Space Extraction’s focus on its great storyline and atmospheric visuals is almost enough to forgive the poor choice of game mechanic.”īy: Dalibor Dimovski, Managing Editor Vitalsĭeveloper/Publisher: Visceral Games / Electronic Arts
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